Plug the network devices back in again and wait until the indicator lights are back to the normal state.Wait 60 seconds for your modem (and your router) to cool off.Unplug your modem (and your router, if it’s a separate device) from the power socket.In this fix, you can restart your network devices, allowing them to flush out cached memory and cool off. So the first thing we should look into is your network devices, which could become overflooded with cache if you have kept them on for too long a while. Chances are you have a weak internet connection that doesn’t provide enough bandwidth for Twitch to stream properly. Twitch may go black if it loses its connection. ![]() Fix 6: Switch in or out of hardware acceleration.I found myself actually reading them, which is rare for me. The notes Shane finds lying around are interesting and well-written, helping to flesh out the world these workers inhabit. The characters in Moons of Madness sound like real people when the speak (until they don’t). For example, while I didn’t love the story, I did rather enjoy the writing. There Is A Lot Of Good Stuff Hereīeyond my complaints, there are a lot of things in Moons of Madness to be enjoyed. Maybe I’m just spoiled by the brevity of PSVR games. It took me about eight hours to get through Moons of Madness I would have been happy with around six. It turned out that all of the wandering was leading up to something, but I couldn’t help but wish that the game was a little tighter. Mom? Is that you?īut towards the end of the game, Moons of Madness circles back around to the Mars station, the story stops meandering, and the game locks in for a strong ending. I didn’t like the random stealth sections, because this isn’t a stealth game (and stealth levels in non-stealth games are the worst). ![]() I didn’t like the parts where I had to run away from bad guys, as the walking simulator-style controls didn’t really seem up to the task. So yeah, large parts of Moons of Madness didn’t really work for me. I wanted to be back in the nicely designed Mars rover, heading out to check on some power couplings or something. I certainly didn’t want to explore Shane’s childhood basement, searching for photos and runes among the boxes and hot water heaters. I didn’t want to wander the underground network of caves, powering mysterious orbs with my mind. It’s just tentacles, tentacles, tentacles. They don’t go away for the rest of the game. When the tentacles appear, they are relentless. And while these story beats worked in context, I just didn’t want to slog through them. But then Moons of Madness takes a turn, and through its own trippy logic, leaves the space station behind for a while. This was a new take on Lovecraftian horror, creeping fear in a new suit. Related Content – The Sinking City PS4 Reviewīut still, I was happy to see all of the familiar talk of “gaping maws”, “staring into the abyss” and “bathing in the filth” in this nicely rendered new environment. The horror elements in Moons of Madness are well done, but with the recent glut of Lovecraft horror titles, they feel awfully familiar. So, when the inevitable tentacles start appearing around the edges of Shane’s vision, my heart began to sink. I enjoyed the early puzzles, with Shane finding various pieces of equipment to do his job. The design of the Mars station was so strong, and the performances of the voice actors was so good, that I found myself wishing that this was just a Mars survival game. Though there were hints during this sequence that things were going off the rails, I didn’t want to face the reality that this was going to turn into a horror game. More Than Other Horror Games, I Didn’t Want The Horror Not that he was in any danger, it was just a thing I had to do to keep going. ![]() Several times while aligning the satellite dishes, I had to stop and fill Shane’s oxygen. ![]() This series of actions is repeated several times, and rather than becoming a chore, the ritual helps sell the reality that this guy is in space, and in space people must be careful. Shane leaves through an airlock, with the player having to don a spacesuit, fill their oxygen, lock the inner door, expel the atmosphere, and then leave through the outer door. Very early in the game, he is sent out to align some malfunctioning satellite dishes. Shane’s world extends beyond the habitat. Related Content – Call of Cthulhu PS4 Review
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